Fargrim - Dwarf Paladin (Defender)

 
HP 60 SPD 5 INIT 3 AC 26 FORT 14 REF 13 WILL 20
STR 12 CON 13 DEX 10 INT 8 WIS 20 CHA 16 LVL 7

At-will Powers

Melee Basic Attack 1d10+9
Ranged Basic Attack 1d6
Lance of Faith 1d8+6
Sacred Flame 1d6+6

Encounter Powers

War Priest's Strike 2d10+5
Divine Fortune  
Healer's Mercy
Daunting Light 2d10+6
Strike of Judgment 2d10+5

Daily Powers

Astral Condemnation 3d6+6
Armor of Faith  
Spiritual Weapon 1d10+6
Divine Vigor  

Items

Ritual Book
Gentle Repose
Forgemail
Arcanist's Glasses (heroic tier)
Tenser's Floating Disk
Symbol of Divinity +1
Adventurer's Kit
Hand Crossbow
Talon Amulet +1
Warhammer

Class / Race Features

Dwarven Weapon Proficiency Proficient with hammers.
Cast-Iron Stomach +5 bonus to saving throws against poison.
Encumbered Speed Armor or heavy load doesn't reduce your speed. (Other effects still can.)
Dwarven Resilience Second wind is minor action.
Stand Your Ground Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
Channel Divinity Invoke a channel divinity class feature or other power; encounter.
Healer's Lore Add Wis modifier to hp healed on cleric healing powers.
Healing Word Use healing word as an encounter (special) power; minor action.
Ritual Casting Gain Ritual Caster as a bonus feat.
Ritual Caster Master and perform rituals
Toughness Gain 5 additional hit points per tier
Dwarven Weapon Training +2 damage and proficiency with axes and hammers
Melee Training (Wisdom) Use Wisdom for melee basic attacks
Shield the Fallen Grant bloodied, unconscious, or helpless ally +2 to saving throws and all defenses
 

Dice Roller

             
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