Luxum - Changeling Bard (Leader)

A slick, polished exterior, finely chiselled features and a smirk that turns even a hard boiled egg runny. These assets heaped upon a more than adequate ability to play a variety of instruments has kept him in good steed across his travels in Windhaven.

Trained as a bard, he has plied his trade through the northern regions of the land between Corbun and into the Land of Nanusland before the civil war. During the civil war he was known to fight on either side depending on who happened to pay him the most at the point in time. While trained as a bard, he has not limited himself to the arts of music and entertainment. He has spent an inordinate amount of time also in study of the arts of war. To what end, some might ask of a bard, does he need these skills? A general laugh and reply usually issues forth “When one is running from the husband of a lady friend, someone is bound to be quicker than you at some point yes?”

What has been remarked upon on several times during dispatches of his time spent with the current Feudal power of Fernadand is not altogether complimentary:

“…. And I still do not know why you have decided to lump me with this traitorous lump of flesh. General, you know yourself that on at least two occasions that this mercenary has decided to forgo his duties in favour of another offer. He is not to be trusted; his influence among the rank and file has had a bad effect leading to several desertions. I beg you to reconsider leaving this individual among our forces….”
- Unnamed Cavalry Captain

Attracted to stories and myths of artefacts of old, some might say that it seems an unhealthy obsession that has driven many an adventurer to an early grave but for the most part, luxum has laughed off these primal fears of the unknown and forges ahead with his own path. But this path has been rumoured to be covered with shadow. Mysterious meetings in the night with people of cult looks, meetings with some strange creature and it has been rumoured that on several occasions, his very being seems to have changed. These reports are however mostly founded in rumour so to date I have not been able to put any strong faith in these reports. I hope this requested roport has been of some service.

I remain your loyal servant,

X (Name removed form the records to protect the royal spymaster)

 
HP 54 SPD 5 INIT 8 AC 22 FORT 16 REF 20 WILL 21
STR 8 CON 12 DEX 12 INT 19 WIS 10 CHA 19 LVL 7

At-will Powers

Melee Basic Attack 1d4-1
Ranged Basic Attack 1d10+4
Changeling Disguise  
Vicious Mockery 1d6+7
Jinx Shot 1d10+7

Encounter Powers

Changeling Trick  
Words of Friendship  
Prophesied Strike 1d10+7
Rhyme of the Blood-Seeking Blade 1d10+7
Unluck 1d8+5

Daily Powers

Arrow of Warning 3d10+7
Canon of Avoidance  
Song of Discord
Glimpse the Future  

Items

Ritual Book
Longbow
Chainmail
Adventurer's Kit
Disguise Kit
Dagger
Traveler's Chant
Lullaby
Call of Friendship
Secret Page
Lute
Pitons
Resplendent Boots (heroic tier)
Resplendent Circlet (heroic tier)
Resplendent Gloves (heroic tier)
Resplendent Cloak +2
Longbow
Chainmail

Class / Race Features

Change Shape Use changeling disguise as an at-will power
Mental Defense +1 to Will
Shapechanger You have the shapechanger quality.
Changeling Trick You have the changeling trick power.
Bardic Training Gain Ritual Caster feat and perform one bard ritual per day without expending components
Ritual Caster Master and perform rituals
Bardic Virtue Choose a Bardic Virtue option.
Virtue of Cunning When an enemy misses an ally within 5 + Int mod squares, slide that ally 1 square as a free action (1/rd).
Majestic Word Gain majestic word power
Multiclass Versatility Can choose class-specific multiclass feats from more than one class
Skill Versatility +1 to untrained skill checks
Song of Rest At end of short rest, you and each ally spending a healing surge adds your Cha mod to hp regained
Words of Friendship Gain the words of friendship power
Weapon Expertise (Bow) Gain bonus to attack rolls with bows.
Advantage of Cunning Slide enemy into ally's vacated space
Improved Initiative +4 to initiative checks
Implement Expertise (Bow) +1 to attack rolls with Bows.
 

Dice Roller

             
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